Definition Type: SimpleType
Name: SFBool
Containing Schema: x3d-3.2.xsd
Collapse XSD Schema Diagram:
XSD Diagram of SFBool in schema x3d-3_2_xsd (Web3D - Open Standards for Real-Time 3D Communication)
Collapse XSD Schema Code:
<xs:simpleType name="SFBool">
    <xs:annotation>
        <xs:appinfo>
SFBool is a logical type with possible values (true|false) to match the XML boolean type.
Hint:  X3D SFBool values are lower case (true|false) in order to maintain
compatibility with other XML documents.</xs:appinfo>
        <xs:documentation source="http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/fieldsDef.html#SFBool" />
    </xs:annotation>
    <xs:restriction base="xs:boolean" />
</xs:simpleType>
Collapse Derivation Tree:
Collapse References:
applied, autoCalc, autoDamp, autoDisable, autoDisable, autoOffset, beginCap, bottom, bottom, ccw, ccw, ccw, ccw, ccw, ccw, closed, closed, closed, closed, closed, closed, colorPerVertex, colorPerVertex, colorPerVertex, colorPerVertex, convex, convex, createParticles, deletionAllowed, directOutput, displayed, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, enabled, endCap, filled, fired1, fired2, fixed, forceTransitions, generateMipMaps, global, global, global, hatched, headlight, headlight, horizontal, horizontal, isPickable, jump, jump, leftToRight, leftToRight, load, loop, mustEvaluate, normalizeVelocity, normalizeVelocity, normalizeVelocity, normalizeVelocity, normalPerVertex, normalPerVertex, normalPerVertex, on, pickable, pickable, preferAccuracy, repeatR, repeatS, repeatS, repeatS, repeatT, repeatT, repeatT, retainUserOffsets, retainUserOffsetsrotateYUp, rtpHeaderExpected, rtpHeaderExpected, rtpHeaderExpected, rtpHeaderExpected, separateBackColor, side, side, solid, solid, solid, solid, solid, solid, solid, solid, solid, solid, solid, solid, solid, solid, solid, solid, spatialize, toggle, top, topToBottom, topToBottom, transparent, uClosed, useFiniteRotation, useGeometry, useGlobalGravity, vClosed,