Definition Type: SimpleType
Name: SFFloat
Containing Schema: x3d-3.2.xsd
Collapse XSD Schema Diagram:
XSD Diagram of SFFloat in schema x3d-3_2_xsd (Web3D - Open Standards for Real-Time 3D Communication)
Collapse XSD Schema Code:
<xs:simpleType name="SFFloat">
    <xs:annotation>
        <xs:appinfo>SFFloat is a single-precision floating-point type.</xs:appinfo>
        <xs:documentation source="http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/fieldsDef.html#SFFloat" />
    </xs:annotation>
    <xs:restriction base="xs:float" />
</xs:simpleType>
Collapse Derivation Tree:
Collapse References:
alpha, ambientIntensity, ambientIntensity, ambientIntensity, angle, angularDampingFactor, anisotropicDegree, axis1Angle, axis1Torque, axis2Angle, axis2Torque, axis3Angle, axis3Torque, backAmbientIntensity, backShininess, backTransparency, beamWidth, bottomRadius, bounce, bounce, constantForceMix, contactSurfaceThickness, creaseAngle, creaseAngle, creaseAngle, creaseAngle, cutOffAngle, depth, desiredAngularVelocity1, desiredAngularVelocity2, disableAngularSpeed, disableAngularSpeed, disableLinearSpeed, disableLinearSpeed, diskAngle, endAngle, endAngle, errorCorrection, fieldOfView, fieldOfView, firingRange, gustiness, height, height, initialDestination, initialValue, innerRadius, intensity, intensity, lifetimeVariation, linearDampingFactor, linewidthScaleFactor, mass, mass, mass, maxAngle, maxAngle1, maxAngle, maxBack, maxCorrectionSpeed, maxExtent, maxFront, maxSeparation, maxTorque1, maxTorque2, minAngle, minAngle1, minAngle, minBack, minBounceSpeed, minBounceSpeed, minFront, minSeparation, offset, outerRadius, particleLifetime, pitch, pointSize, power, priority, radius, radius, radius, radius, radius, radius, radius, range, receivedPower, rotation, shininess, shininess, size, softnessConstantForceMix, softnessConstantForceMix, softnessErrorCorrection, softnessErrorCorrection, spacing, spacing, speed, speed, speed, speed, speedFactor, startAngle, startAngle, stop1Bounce, stop1Bounce, stop1ErrorCorrection, stop1ErrorCorrection, stop2Bounce, stop2Bounce, stop2ErrorCorrection, stop2ErrorCorrection, stop3Bounce, stop3ErrorCorrection, stopBounce, stopBounce1, stopBounce, stopConstantForceMix1, stopErrorCorrection, stopErrorCorrection1, stopErrorCorrection, surfaceArea, suspensionErrorCorrection, suspensionForce, tessellationScale, texturePriority, tolerance, transmitFrequencyBandwidth, transparency, transparency, transparency, turbulencevariation, visibilityLimit, visibilityRange, visibilityRange, visibilityRange, weight, xSpacing, yScale, zSpacing,