<xs:complexType name="X3DLightNode" abstract="true" mixed="false">
<xs:annotation>
<xs:appinfo>Light nodes provide illumination for rendering geometry in the scene.</xs:appinfo>
<xs:documentation source="http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/lighting.html#X3DLightNode" />
</xs:annotation>
<xs:complexContent mixed="false">
<xs:extension base="X3DChildNode">
<xs:attribute name="ambientIntensity" default="0">
<xs:simpleType>
<xs:restriction base="SFFloat">
<xs:minInclusive value="0" />
<xs:maxInclusive value="1" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="color" type="SFColor" default="1 1 1" />
<xs:attribute name="intensity" default="1">
<xs:simpleType>
<xs:restriction base="SFFloat">
<xs:minInclusive value="0" />
<xs:maxInclusive value="1" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="on" type="SFBool" default="true" />
</xs:extension>
<!-- global attribute default value differs and so is defined individually for each light node -->
</xs:complexContent>
</xs:complexType>
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