<xsd:complexType name="CT_TLAnimateEffectBehavior">
<xsd:sequence>
<xsd:element name="cBhvr" type="CT_TLCommonBehaviorData" minOccurs="1" maxOccurs="1" />
<xsd:element name="progress" type="CT_TLAnimVariant" minOccurs="0" maxOccurs="1">
<xsd:annotation>
<xsd:documentation>Progress</xsd:documentation>
</xsd:annotation>
</xsd:element>
</xsd:sequence>
<xsd:attribute name="transition" type="ST_TLAnimateEffectTransition" use="optional">
<xsd:annotation>
<xsd:documentation>Transition</xsd:documentation>
</xsd:annotation>
</xsd:attribute>
<xsd:attribute name="filter" type="xsd:string" use="optional">
<xsd:annotation>
<xsd:documentation>Filter</xsd:documentation>
</xsd:annotation>
</xsd:attribute>
<xsd:attribute name="prLst" type="xsd:string" use="optional">
<xsd:annotation>
<xsd:documentation>Property List</xsd:documentation>
</xsd:annotation>
</xsd:attribute>
</xsd:complexType>
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